In order to fully  discuss this issue, we must first come to understand the allegation itself.  At  it's most basic level, this statement is a simple allegation that an individual  who plays a character in a role-playing game becomes so interconnected with that  game and that character that he or she begins to "blur" the lines of reality  mentally, resulting in the player acting as his or her character would in  non-game scenarios.  More brazen accusations that individuals make include  alleging that this "blurring" of reality can lead to criminal acts and  violence.  Sadly, when making these claims against gamers, individuals actually  have two cases they can call upon to support this invalid claim (more on that in  a bit).
 Usually the  individual making this claim is very ill-informed about gaming, and it shows.   No average individual is ever going to "blur" the lines of reality, as each  gamer knows they're gaming.  The types of individuals who are not capable of  maintaining this mental barrier do exist, however.  These individuals are unique  and do not represent the gaming demographic as a whole in any way, and when  discovered are (or should be) encouraged to seek help from the appropriate  places.
 As mentioned  previously, two instances are often called upon to "prove" this allegation  against gamers.  The most recent occurred in December of 2005 in Ireland, when an  armed robber held up a lingerie shop by knife point.  During this robber's trial,  he stated that he was only playing the role-playing game Shadowrun as his  character the criminal elf "Buho."  The robber personally stated during the  trial that at the time of the crime he may have "blurred reality and fantasy."   Thankfully, ten of the jurors saw it as an attempt at a lesser conviction, and  ignored it.  Sadly, the other instance is not nearly as trivial and much more  close to home for the Quilt City Ogres, as it was carried out by residents of  the nearby town of Murray.

 
In 1996, Roderick  Justin "Rod" Ferrel was a student at nearby Murray State University, and an avid  gamer in a Live-Action Roleplaying Game: Vampire: the Masquerade.  Ferrel was a  deeply troubled young adult, for a myriad of reasons (that would later be  discussed in-depth by professional psychologists during his trial).  Rod was one  of the individuals mentioned above, who had the type of personality and mental  issues that can lead to the "blurring" of reality and fiction.  Due to this, Rod  began to believe that he actually was his in-game character: a 500 year old  vampire named Vesago.  Additionally, Rod was charismatic enough to the other  also-troubled youngsters who games with him, pulling them partially into his  delusional world.  Through a series of events, Rod began to have a long-distance  relationship with a young girl in Florida.  After many conversations, Rod and  his "Vampire Clan," as the media would later call them, drove from Murray to the  girl's hometown of Eustic, Florida, where Rod violently murdered her parents.   We won't go into exact details here (but wikipedia will), but it was ghastly.   They then left on a multiple day trip towards New Orleans, where they hoped to  live at since it was the "Vampire Mecca" as seen in the [over-rated] novels of  Anne Rice and others.  Thankfully, they were captured, but the ensuing legal  trial and media blitz called the role-playing game back into the spotlight in an  attempt to place the blame on it's shoulders.  Rod's actions where inexcusable,  but they were his own.  His mental troubles caused this event to take place, not  the game.  
 In fact, gaming is  not the only type of situations where "blurring" can occur. Many more instances do exist  where a rare fan of a professional sports team begins to believe he is part of  the "circle" of team members and workers, talking of them as if he is truly a  part of the team.  This can happen due to mental anguish built up over time of  post-school sports decline and the individual's personal feelings of wishing for  more.  Much more common is the act of celebrity following, also known as  celebrity watching or celebrity worship.  Many fans of a celebrity or the  celebrity lifestyle begin to mimic the actions and purchases and mannerisms of  the celebrity's they read and watch, until they begin to think of themselves as  part of the Hollywood entourage.  Sadly, these much more common instances are  not spread around as much as the gaming version (even though no gamer has ever attempted to kill a president to impress a character.....), for numerous reasons.  We do  not wish to "dodge the bullet" or "pass the blame" by any means.  The truth is  that in any demographic, it is unique in the individual when someone can not  mentally seperate fact from fiction.  It should never be held against the team  or group as a whole when this happens, and help should be sought for the person  afflicted.
 So, in closure, if  you truly believe a gamer is having trouble separating his character from  himself, please try to get him assistance.  However, never blame the game being  played, as that just ignores the true problems that the individual is having and  prevents him from getting the proper support, acknowledgment, and assistance he  desperately needs.  And never, ever, assume that someone need be a gamer to have  this problem, as its actually very rare.  
 Tune in next week as  we discuss the "Geek Factor" of tabletop roleplaying, and further destroy  grammatically-correct blogging.
GULGAR
Ogres Out
Ogres Out
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