We could talk and talk, but since our new spiffier website is up, we can just take you over to our member's page where you can check out her profile all for yourself!
See, easy and simple!
In previous editions of Tuesday Truths, we talked about serious problems affecting the gaming community. What we discuss today isn't a serious one, but one that sits in the backburner at all times - being misconstrued, misused, and shunned. That is, of course, the "geek factor" that comes with playing role-playing games such as Dungeons & Dragons or Laser Ponies. Today, we discuss the geek factor: the good, the bad, and the ugly about geekdom.
Before we can discuss it, we must understand what the general population believes about gamers. Firstly, they're all virgins, living in their mother's basement, who are overweight and highly socially akward. But little do most people know - we usually don't even have a basement!
Seriously though, this sad little misconception hurts us most in the avenue of gamer recruitment - especially among the younger school-aged crowd. Individuals who want to and believe they'd have a good time gaming are afraid to because they see the geek factor as too much for them to "risk" so they're not considered "uncool." A sad social situation, but one that does exist. As the modern age advances and society as a whole learns more about gaming, this slowly subsides. However, it is sadly wrong.
<-Our typical geeks.
Using just the example of our little chapter of O.G.R.E.s, we'd actually be hard-pressed to find a virgin. The couple of us who could be considered overweight are still in shape - one even being a black belt. None of us reside with parents (excluding of course our younger, school-aged gamers - which we hope they all are living with their parents [and following all their rules under their roof - You're welcome Mrs. Jackson]). Are we socially awkward? Probably. But have you ever listened to a jock try to hold a conversation at a poetry night? Exactly. We're all socially awkward outside of our demographically-similar network of friends typically. We've got a nearly equal number of female gamers as we do male gamers, including a former and occasional model and we've even counted a midwestern porn starlet as a member (don't ask - we won't tell). So we have our share of, as you young whippersnappers would say, the hotties.
Basically, you're both right and wrong about the geek factor.
You're right in thinking we're geeks. You're wrong in accepting misconceptions such as those above, because the geek community is so much larger than most realize. You're also wrong in believing that we care, or that being a geek is a bad thing. We accept our geekdom and are honored by it and what it truly means. We just wish that younger individuals who aren't as honored by their own stereotype stop scarring off the young geeks - because remember, most likely you'll have to work for them some day. Be nice now and you'll get to leave early on fridays!
Our Tuesday Truths will continue next week with................we'll tell you next week...........until then....
The gaming group that would eventually become the quilt city ogres formed in 2006 in Paducah, Kentucky. The acronym Ogre began to be used by the players after coming across the moniker that was then being used by the Sin City Ogres (Sin City chapter logo seen at the right. Note the different colored d20. Being Kentucky boys, we opted to go with blue in our logo, because we can) via the internet. Players began recording their sessions and uploading them to video sharing website Youtube, and when creating this account adopted the name the "Quilt City Ogres" after first asking permission from the Vegas group of gamers. With permission granted and the logo provided, the gang began to use the term to identify themselves as their youtube videos began to spread throughout the regional gamers.
The later parts of 2007 would see the creation of a website and forums for the chapter, and by this point the term had become synomynous with the group. Some members moved off to college and nearby cities, forming the chapters that would become the Soil Ogres and the Derby City Ogres.
With the formation of nearby chapters becoming more prevalent over the course of the next two years, the Quilt City Ogres decided to spearhead the incorporation of the Ogres and began to formulate plans to do so.
After much preparation, the Organization of Gamers & Roleplaying Enthusiasts, Incorporated, was formed in late 2009 within the Commonwealth of Kentucky. With this happening, the Quilt City Ogres became the "mother chapter" of the organization as a whole. New chapters must contact this chapter in order to form, and for assistance with Ogre-related issues.
The Quilt City Ogres average 37 active members and 14 associate members . The current chapter coordinator is Hooper and the Senior Dungeon Master will be voted into office late this month. Hopefully by next saturday one of these active members won't be a slacker!! Til then...